We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux.

The core code is modern and up-to-date unlike the old core and it no longer suffers from the serious drawbacks the older core had.

It supports nearly all the rendering backends for the GSdx renderer: Vulkan on Windows/macOS/Linux, Direct3D 11 and 12 on Windows, and OpenGL on Windows/Linux.

For those interested, you can also read our compendium article here posted earlier today.

All the screenshots below were taken with the paraLLEl-GS renderer and the following settings: 16x SSAA, paraLLEl experimental high-res scanout turned on. Shader preset used is: presets/fsr/fsr-aa-lv2-bspline-4taps.slangp.

  • rozlav
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    3 days ago

    Awesome ! I’ll retry to configure custom textures on burnout 2 then, it never worked on previous versions