• VerilyFemme
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    4 days ago

    You have to prove you’re a human at the standard of 1993 keyboard only gamers.

    • PhilipTheBucket@ponder.cat
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      4 days ago

      We didn’t have mice man. Alt is for strafe, as everyone knows. Eventually there was a quantum leap forward to allow strafing one direction while turning a different direction, but Doom was still in the era of strafing back and forth hitting the fire button when the enemy passed through your crosshairs. An elegant control scheme for a more civilized time. Before the web, before dark compromises came into the picture.

      Edit: OH SHIT! Now I remember. Ctrl was fire, alt was strafe, but the buttons in the top corners of the number pad arrow keys were strafe left and strafe right. I don’t think that was in the controls menu, so you had to just discover it, but once you did and learned to strafe around while you were turning, it changed everything. My memory of holding alt and strafing back and forth hitting Ctrl every time the enemy lined up was my memory of an earlier and noobier time. My later memory of strafing around to circle the enemy I was shooting at was also definitely Doom, because the big games after that used mouselook, because by then most people had crossed the barrier from the 386 which might not have VGA era, into the 486 + mouse + 3d card + sound card era.

      • VerilyFemme
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        4 days ago

        Ahhh, I think the only exposure I’ve had with this type of DOOM control is the Sega 32X (also GBA?) version.

        • PhilipTheBucket@ponder.cat
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          4 days ago

          There were great strides being made in those days. Wolf3d was a revolution. Doom was a revolution. Then, after that came the settlers that always follow the pioneers, inventing vehicles and capture points and separate buttons for strafing so you could circle around a bad guy and keep your aim on him. Goldeneye was a shining light, and Halo was probably the last of the venerable, before the people with money learned about it all, and did what they do.