I’m a big fan of Darkest Dungeon, but I’m also a chronic restarter. Building a roster of heroes is fun, but permadeath is so punishing. I have a similar problem in XCOM where you spend so long in a campaign building up your roster, then you lose your ace squad and the whole thing unravels
I really enjoyed Darkest Dungeon 2. There are some radical changes, but it still hits the core vibe and offers a more roguelike experience. Even if I fail my run in spectacular fashion, I’m able to start over on the next one. Far less frustrating than a whole new campaign
I’ve only played the demo of Darkest Dungeon 2 so no idea about the changes, I liked the cart riding segment, it’s a fun way to take breaks between battles, I’ll take a look !
It’s funny you say that, because I think the cart is what most diehard fans of the first game disliked. It replaces the dungeon crawl. I suppose the Stress system gets a significant rework, but it keeps the spirit of the original
I’m a big fan of Darkest Dungeon, but I’m also a chronic restarter. Building a roster of heroes is fun, but permadeath is so punishing. I have a similar problem in XCOM where you spend so long in a campaign building up your roster, then you lose your ace squad and the whole thing unravels
I really enjoyed Darkest Dungeon 2. There are some radical changes, but it still hits the core vibe and offers a more roguelike experience. Even if I fail my run in spectacular fashion, I’m able to start over on the next one. Far less frustrating than a whole new campaign
I’ve only played the demo of Darkest Dungeon 2 so no idea about the changes, I liked the cart riding segment, it’s a fun way to take breaks between battles, I’ll take a look !
It’s funny you say that, because I think the cart is what most diehard fans of the first game disliked. It replaces the dungeon crawl. I suppose the Stress system gets a significant rework, but it keeps the spirit of the original
I think it’s a big step forward though