Inspired by true events from this morning

  • BougieBirdie
    link
    fedilink
    English
    arrow-up
    13
    ·
    3 months ago

    If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

    If we compare the time spent to the money earned, then we’re each worth several cents an hour.

    It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

    • tburkhol@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      3 months ago

      Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.