Forgot what made me think about this topic but I’ve been considering this for a week or two… Curious what you all think.

When I mean “hardest” “video game”, I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it’s a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so… Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn’t share that in the main post to bias results…

  • HEXN3T
    link
    fedilink
    arrow-up
    6
    ·
    3 months ago

    Celeste is a truly difficult 2D platformer. VVVVVV follows behind. Metroid Dread is a cruel one.

    F-ZERO X and GX are both racers with incredibly high skill ceilings. Which one is harder depends on what you’re doing with the game. I’d argue GX has harder base gameplay, but X has harder speedruns.

    I’ll also mention Final Fantasy IV because it’s shockingly difficult compared to the rest of the series. This one gave me a more game over screens than any of the others.

    • audaxdreik@pawb.social
      link
      fedilink
      arrow-up
      2
      ·
      3 months ago

      Metroid Dread still kinda … bothers me. At the risk of sounding overly contentious, am I the only one who thought it was like a 7/10 action game and a 5/10 Metroidvania?

      I won’t go into it all now, but I feel like the difficulty spike is a knock-on from the lack of collectibles. While you can argue about the usefulness of previous collectibles in Metroid games, in Dread they’ve been pared down to Missile Tanks, Energy Tanks, and Power Bomb Tanks. To make discovering those limited things more valuable, they pumped up boss difficulty so you’d either have to come in with a sufficiently high stockpile or perform a counter.

      I’m not sure if that’s 100% accurate and I may be generalizing my own experiences too much, but otherwise there’s just not really enough excuse for me to go out of my way and collect all those Missile Tanks unless I’m specifically going for a completionist run. Seeing yet another +5 Missile Tank tucked away somewhere just doesn’t make me go, “Wow, I need to get there!” but increasing the boss difficulty to a point that requires it also makes it feel less optional? Anyone agree?

      certified Dread disdainer